Playdate Podcasts are awesome (and the console's pretty good too)
/I’ve fancied a Playdate for ages, ever since I played with the number one son’s. It is a tiny games machine with a super sharp black and white screen and the usual buttons and stuff. Plus a crank. You can see it on the right hand side of the picture above. You swing out the handle and, er, crank it. If you’re not sure what I mean by this, all I can say more is that it would be absolutely perfect for a fishing game. It’s about the same size as the top half of a small Gameboy. When you aren’t using it, it turns into a clock - Game-watch style.
It is powered by a meaty Cortex chip with an ESP32 doing the Wi-Fi and whatnot. You can write your own games for it in Lua or C++. It’s made by Panic, who seem to have got themselves into the lovely position of being able to afford to do things for fun, or because they might be interesting. The Playdate is that kind of thing. I don’t think Panic need the Playdate to sell massive numbers for them to keep developing it. They’ll only stop (or hand it off to someone else) when they stop enjoying the ride. Here’s hoping its no time soon.
The way they send out games is interesting. When you buy the Playdate you get a subscription to “Season 1” which arrives in the form of two games a week for 12 weeks. They’ve just released “Season 2”, which costs 39 dollars for another tranche of games.
They make Podcasts about what they are up to. These are impeccably produced and very informative. I think anyone interested in making hardware should listen to their first episode. It does a fantastic job of telling you how making something that works is the easy bit. Making large numbers of them and managing that process is the really difficult stuff. Students of electronics and computing would learn a lot from listening to these. You might too.