Three Thing Game@School

Yesterday I went out between the degree ceremonies and bought 16 rubber snakes. The chap in the joke shop thought I'd gone mad. I pretty much cleaned him out of snake stock. He's going to have to reorder them, and the last time he got them was several years ago.  He's thinks they may have gone up in price.....

I had this idea that as part of the welcome pack for our Python based game development event I'd put a snake in each envelope. Python - snake, do you get it?

It seemed to work OK and the teams really took to their mascots. Head over to the Three Thing Game wrap-up if you want to see the best possible way to pose with your snake and read the full report of the event.

It was such fun. If anyone has any doubts about the future, and whether we are going to be OK they really should have have been there. From the way the kids worked I reckon that we are in safe hands and things are going to turn out just fine. 

Three Thing Game Summer 2014 Wrap Up

These are the hardy survivors. Well done folks.

These are the hardy survivors. Well done folks.

We had had a great time yesterday writing our games. I left around 10:30 pm having made a good start on my game. Then I was back developing at 7:00, along with lots of the other teams who seemed to have stayed all night and loved it. I lost a few hours doing academic things around the department, but at the end I've got something that I'm kind of proud of (at least from the outside - the code is horrible) and I'm going to get it into a demonstrable form. 

I'm not sure what the market is like for "Old School" text based adventures, but I'm going to find out. By the end we had 7 teams who finished up with demonstrable games. And by that I mean proper games. With a beginning, middle and end. And artwork and sound effects. Amazing, and in just about a day. Simon and Kevin wandered around judging and I followed with a wobbly camera. You can see the results here:

Top down fighting action here, with a "Bitmap Brothers" feel to the graphics and the things "Butler", "Ninja" and "Attack" being put to good use. Different styles of ninja and a scrollable level system kept the action going, as the hapless butler fends off wave after wave of bad guys.
Highly commended by the judges, this neat space shooter was formed from the things Hand Grenade, Ring of Power and Spacecraft. With two distinct game modes and an awesome looking 3D cityscape this was as good to watch as it was to play.
Another entry that was highly commended by the judges. Start from "Mayhem", "Puzzler" and "Of Fun" they crafted a neat space flying game where the player has to find linked gems in a puzzle in order to keep flying through space. The mayhem mode effects looked a lot like the movie "Gravity", but with more moving bits and bobs.
24 hours to make an Occulus Rift game from scratch. Why not. Or y! Anyhoo, from "Gentleman Thief", "Screwdriver" and" Inventor" the team made an immersive exploration game where you go in search of a screwdriver within a 3d rendered environment. And it worked
With a team name that sounds like three things, but isn't, this bunch had a lot of fun with Anti-aircraft gun, Liner and Zeus. What we got was an action packed sideways scroller with myriads of weapon modes and boss levels. Great fun to play and some lovely graphical touches.
Maze based dungeon bashing with a twist form Floating Goats. From Apocalypse, Downstairs and Locked the team crafted a succession of fighting arenas where the key to moving on is killing everything else. With some neat graphical touches, a splendid piece of work. Oh, and the twist.
This gained first place in the competition, and rightly so. There are some lovely touches, like the way that the tower "dings" when it is hit. The three words that they had, by the way, were Eiffel Tower, Flying Fish and Undersea. And all in around 24 hours. Magic.

The standard was astonishing. The winners were 1.21 Gigabytes,

Great game, well worth worthy prizes. 

Great game, well worth worthy prizes. 

The judges also highly commended these two teams.

BetaJester made not one, but two different and attractive games, both of which stuck closely to their theme.

BetaJester made not one, but two different and attractive games, both of which stuck closely to their theme.

Rusty Spoons ended their TTG career with something rather special that I really hope makes it into the marketplace.

Rusty Spoons ended their TTG career with something rather special that I really hope makes it into the marketplace.

It really was a fantastic occasion. Thanks to Dave for letting us play with his lab, Simon and Kevin for Judging, David, Simon and Martin for running the night shift, John for dropping round from C4DI and kudos to all the folks that took part. And book now for Three Thing Game Autumn, running from 31st October to 1st November. 

There are more team and winner pictures here

Update: Forgot to mention. The voting for the People's Choice award is still open. You can vote until Tuesday morning next week (the 17th June). The survey is here

Adventure, Crying Baby, Dressing Up

We got our things today for Three Thing Game. Most people got one or two things they wanted. The bidding was fast and frantic, although some words that I thought would sell big didn't really go that well. Anyhoo, I ended up with "Adventure", "Dressing Up" and "Crying Baby". 

I really wanted Adventure. It was the first word to be auctioned and so I rather cleverly spent all my money on it. After that I was forced to take whatever was left, which turned out to be the other two. I've got a plan though.....

Three Thing Game Starts Tomorrow

Three Thing Game Summer 2014 starts tomorrow, Thursday 12th of June. We will be holding the Thing Auction in Lecture Theatre A in the Robert Blackburn Building. Doors open at 1:00 pm, when teams can collect their team packs and "Bank of Thingland" money and the auction itself starts at 1:15 pm prompt.

This is a list of all the things in the auction. There may be some "special guest things" in addition to the words on the list. These will be inserted at random during the auction. The things will be auctioned in alphabetical order. And here they are:

Adventure, Alien, Anti-aircraft gun, Apocalypse, Assassin, At the Circus, Attack, Balloon, Banjo, Box of Tricks, Bread, Butler, Cheese Sandwich, Crying Baby, Cube, Diploma, Downstairs, Drainpipe, Dressing Up, Eiffel Tower, Electric, Enormous Hat, Enormous Pie, Fan, Fishing, Flying Fish, Fruit, Frying Pan, Gems, Gentleman Thief, Going Downhill, Gong, Hairy Arms, Hand grenade, Hunting, Inventor, Last Bus Home, Locked, Mayhem, Ninja, Ocean Liner, Of Fun, Pirate, Puzzler, Ring of Power, Robot, Rubber, Screwdriver, Shop, Slippery, Spacecraft, String Vest, Tidal Barrier, Triangles, Undersea, University , Violin of Doom, Wearing a Boiler Suit, Wombat, Yeti, Zeus, Zombie.

Folks can bid for any item that comes up, and spend all their money on the very first word if they like. That's mostly what I'm planning to do. I'm in a one man team called "Alien Robot Adventure". We'll see how that goes. 

Three Thing Game Summer 2014 Registration is Open

Three Thing Game is happening again. Of course. We are doing things a little differently from last November, but a little similarly to May last year (if you see what I mean). The competition will run from Thursday 12th of June to Friday 13th of June, during the final week of the semester. 

We'll have all the usual shenanigans, with a Thing Auction at 1:00 on Thursday 12th of June, a Summer Bash on Thursday night and a star studded presentation event on Friday evening. As long as we can find some stars. And some studs. 

You can get a registration form here.

You can find out about the glorious history of this most splendid of competitions here

Three Thing Game Finals

Well, after a day of solid development we had our finals. I’d expected some attrition, particularly as the event came on the end of a tough day in a tough teaching week, but at the end we had 25 teams ready to be judged and so our three teams of judges sallied forth into the fray. They were looking for adherence to the theme of the three things, presentation quality and plain good old playability. After they had seen their assigned teams they each came back with three entries worthy of a finalist place. So we headed to the lecture theatre, fired up the Surface and gave each team three minutes to pitch their game to the whole audience.

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First up was “Two Thing Game”: Episode 2”, otherwise known as Mateusz Bajer and Ben Convenley. They had taken “Super Saiyan”, “Hamster” and “Water Fight” and fashioned an island defence game, with you as the Saiyan in the title beating off hoards of hamsters intent on stealing your water. Above you can see the “Boss Hamster” about to enter the fray. Proper hamster blasting fun.

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The second team to present had the best name I reckon. “The Bing Wang Theory”, Adam Brookes, James Briffa, Alex Belezjaks and Artur Neugodnikovs had made a Windows Phone game out of "Radioactive", "Spider" and "Racing". The game had you tipping the phone to dodge the radioactive bullets hurtling towards you, while trying to create chains of colour in the bullet stream that would change them into harmless isotopes. A nice balance of challenges in a single game that made really good use of the accelerometer and touch screen on the phone. They even had a back story in rhyme. I hope this one makes it into Windows Phone Marketplace.DSC03451.jpg DSC03454.jpg

Next up was “Teams are for losers, and so are graphics”. This was a one man team who did everything with ASCII characters. Living up to the name in the most literal manner possible. William Grey had fashioned an entirely text powered RPG around the things “Pork”,”Crates” and “Light Cycles”. After a slight hiccup at the start due to the fact that the demonstration machine lacked a numeric keypad,  William was able to show how to move around the environment searching for crates containing the life-enhancing bacon.

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The next team to present were Spooky Elephant. To my eternal shame I was so caught up in the excitement of seeing the team I was kind of part of present at finalist level that I neglected to take any pictures of the presentation. Still, the team of Simon Grey, David Parker, David Miles, Lewis Jackson and others had produced a very playable game from a starting point of “Walrus”, “Swimming” and “Custard”. Above you can see Wilbur the Walrus being steered away from the impending custard tsunami.

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The “Rusty Spoons” are a Three Thing Game institution. Thomas McPherson,     Tim Roth and     Matthew Narey have been involved since the very first competition, many years ago. As befits experienced developers they had created a stunning looking tower defence game from “Clouds”, “   Ship” and “   under attack”. The player has to stop the ships getting through bye using clouds to generate wind, whirlpools and all manner of bad things.

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This was the first Three Thing Game for the Grant C team. But Matt Jemmett,     Matt Rose,     Luke Stewart and     Jordan Tavaglione put on a great show with their take on “Sidescroller, “Marvel” and “Zombie”. With guest appearances from Iron Man and a zombified Hulk, the game had frantic shooting action as the player tried to stop the hulks from passing. This game also featured custom recorded voice acting and “Rob Miles” bullets. Can’t be bad.

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This team, the Cunning Stunts (careful how you say that) had made a game called “FlusterCluck” (careful how you say that too) starting from “Jetpack”, “sponge” and “chicken”. The chicken is the good guy, the sponges spawn at an amazing rate and after a few seconds things get very flustered indeed. Very good work from Jamie Hickman, Tom Richardson and Ricardo Real.

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Betajester are another team of Three Thing Game stallwarts. And they used the skills they have acquired over the years to produce a frantic top down maze game from “Lasers”, “Trap” and “At Midnight”. We could see the traps, and the lasers, But we weren’t quite sure where the Midnight element fitted in. Then the clock clicked over, the screen went dark, the bad guys appeared and the whole game went manic. Great atmospheric fun (and good use of shaders) from Adam Boyne, Josh Porter and     Ryan Lay.

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Team “88 Rob Miles Per Hour” had the less than enticing trio of “Database”, “Speed” and “goes fishing” as their things. But Daniel Pearson, Ben Redpath, Daniel Szczech and Chris Cawkwell stayed true to their theme and game up with a game that had you catching fish, measuring them and then entering the details into a database. All great fun and the best interpretation of things that I’ve seen in a long while.

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So, after all nine had presented we got to the prizes. These three stayed around long enough to pick up their Third Place prizes. Well done to “88 Rob Miles Per Hour”. Their quirky gameplay and strict adherence to them got them into third.

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The “Rusty Spoons” stunning graphics and neat gameplay got them into Second Place.

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Which left Betajester as the overall winners this time. They hit the theme well with an excellent piece of gameplay presentation with genuinely scary elements. Fantastic stuff.

One of the judges remarked on me that the standard gets higher each time we do this. I agree. Kudos to everyone who took part. If you didn’t make it to the end, no worries. The whole basis of “Three Thing Game” is that you learn what you can achieve in the time, pick up more skills and come round again. Stay tuned for Three Thing Game Spring 2014.

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These are the survivors of the finals. Great work folks. Everyone who took part in the competition is awarded a Three Thing Game certificate. Contact me if you want yours.

Three Thing Game Gets Under Way

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We started the Three Thing Game competition today at 7:00pm. It’s going well so far. Around 140 students turned up who are keen to spend some time making games. At the moment everyone is sitting down and working on their game projects. We have a wide range of expertise, including some folks who have been programming for just a few weeks.

We stopped at around 8:30 for pizza and pop. We had 60 pizzas delivered in a mini-convoy and they were demolished by hungry developers in about 25 minutes flat. Many, many thanks to Microsoft who not only sponsored the pizzas today but also provided Lee Stott from the Technical Evangelist team who turned up to take a look and ended up helping me dish out the food.  Lee was at an event a little further up north, but couldn’t resist heading home via Hull to see what was going on. He was telling me all about the new Imagine Cup competitions this year. Most interesting, and a great way to take your Three Thing Game experience onto the next level.

I’ve put loads of pictures on Flickr, you can find them here.

Walrus. Custard. Swimming.

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You might not know this (or perhaps even care) but I’m actually a member of a team taking part in Three Thing Game. I’m a part of the Spooky Elephant collective. I’m a sort of “sleeping partner” who doesn’t do much and then turns up to collect the prizes.

Works for me.

Anyhoo, David from our team was at the auction and managed to bag “walrus”, “custard” and “swimming” as the things we are going to have to make a game around. that sounds quite promising to me. But perhaps not as promising as “Team Bacon” who managed to get bread, cooking and,er, bacon. But you have to feel sorry for “The Elite Four” who managed to end up with “Rob Miles”, “Nuts” and “in a dress”. Who knows what they’ll come up with….

Auctioning Things at Enormous Speed

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All the teams. All the things.

Sooooo. We had 41 teams and each of them needed Three Things. That’s well over 100 things to auction. In fifty minutes. And we did it.

By the end of the lecture we had a well oiled machine of David, Emily, Martin, Peter and myself who were clearing auction items at the rate of one every fifteen seconds. I’m not sure that everyone got all that they wanted but quite a few got some things. I was very pleased to see teams poring over the things for sale and strategizing before the auction. And the folks outside the lecture waiting to come in were amazed at what was going on.

For the teams, you now have three things. Make a game that involves them. It can be a new type of game, or a more traditional genre themed with the words that you have. Or just forget the things and make a space shooter. Anything goes.

I’m very pleased to be able to report that game developer Boss Alien will be sending some of their folks to take part in the event. They’ll be going round, looking at what is being built and giving helpful comments. They came along in June and enjoyed it so much they are coming back, which is great. They’ll be helping with the judging too.

Next date for your diaries is Wed. 30th NovemberOctober, at 1:15 pm. That’s when I’m doing an XNA overview which will cover how to get a game going and some things moving around the screen. It’s a Rather Useful Seminar and it’s in LTD as usual.

This is going to be so much fun.

Three Thing Game is Go

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Well, we’ve spent a sizeable chunk of the weekend printing and cutting out “Bank of Thingland” money, stuffing envelopes with notes, printing coloured things and generally getting ready for the Three Thing Game auction tomorrow that starts everything off. The auction is at 2:15 in Wilberforce Lecture Theatre 2 (WI-LT02). Should be fun.

This year, for a change, we are releasing some of the things that will be auctioned, so that you know what is coming up. You can find the list, along with the briefing document, here. If you find that I’ve spelt your name wrong in the team list (it happens) let me know and I’ll update the registration spread sheet.

Stand Well Back–Three Thing Game is Launching….

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Students and Things of Old.

The World’s Premier Student Game Programming Competition involving Three Things is now ready for launching. We are going to have all the usual shenanigans with a Thing Auction next week (on Monday 28th at 2:15 in Wilberforce Lecture Theatre 2 since you asked) and more fun and games than you could shake a stick at. Even if you were a really good stick shaker.

If you want to enter (and you should) print out and fill in a registration form (which you can find here) and bring it to me along with your registration fee (which helps pay for the pizza).  You can even suggest a thing which you might like to bid for on the registration form. Teams of up 4 can take part. Team members don't have to be Computer Science students, but they do have to be University of Hull students.

If you’ve never written a game before I’ll be doing a Rather Useful Seminar next week (on Wednesday 30th at 1:15 in Robert Blackburn Building LTD since you asked again) which will describe how to get started with game writing in C#. Don't worry if you are just learning to program. It turns out that spending a solid day working on a project is a very good way to build your skills. This is true whether or not you want to end up as a game developer.

We will start at 7:00 pm on the Friday night (1st November) and finish by 8:00 pm on Saturday evening (2nd November). So you can spend all day Sunday recovering. We even have some proper game developers coming along to join in the fun .

If you don't have a team, don't worry. We will be using the "Team-o-matic" to create teams for individuals who haven't got one. Just fill in a form for yourself and write "Team-o-matic" as the team name.

Three Thing Game and Summer Bash

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A whole bunch of teams with their things.

We got our first ever “in week” Three Thing Game going today. We ended up with 18 teams, which was great, and included one from Boss Alien. I’m kind of in a hurry packing for my trip to New Orleans leaving tomorrow (Simon is taking over tomorrow to do the proper work) but I thought I'd post some pictures.

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We had the usual routine of things, programming and Pizza. I made a pass through the lab and took a bunch of pictures. You can find them here. We also had a Summer Bash, lots of fun playing “The Resistance” and “Braggart”.

And now I’m off to bed. Which is more than the teams in the Fenner Computer Suite are doing….

Pulp Dates for your Diaries

Summer Bash Three Thing Game May

I’ve been playing around with the Pulp-O-Mizer to make some posters for the social events coming down the tracks at the end of this month. You use the web based interface to design great “future-retro” magazine covers.

If I lived in the ‘states I’d be able to get posters and other stuff sent through with this lovely artwork on it. There are also interactive comics and all kinds of good stuff. Well worth a visit. 

Grand Finale Three Thing Game and Bash

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A couple of dates for your diaries. May 30th and May 31st. These are when we are doing our Grand Finale events for the year. On May 30th we will be starting a Three Thing Game and having a Summer Bash. Hull students can take part in either, or both. Tickets for the Bash, with the usual menu of video games, wordsearch, pop and pizza, will go on sale soon. And we will also be registering teams for the Three Thing Game. The timetable is tight, we are only able to run the events after all the exams have finished, and we want to make sure that if you are heading home at the weekend you can still take part.

We will be holding the thing auction at lunchtime on Thursday 30th of May. Teams will build their games on Thursday and Friday with the judging and awards on Friday afternoon. There will be a break for bash activities on Thursday evening. We’ve got Boss Alien, a game company based in Brighton, coming up to take part and help with the judging, and there will be the usual selection of awesome prizes and Lego.

I’ll be kicking things off on Thursday, but then I have to head out to New Orleans and TechEd US on Friday. I’ll be leaving everything in the capable hands of Simon, Martin, David and the rest of the team. In fact, there might even be a staff team in this TTG. I’m only sorry that I can’t take part in it.

Three Thing Game Judging

I got back into the university around 7:15 this morning. I always feel terribly guilty about not staying the night but I did try it once and it really did not end well. All of the teams still there (we had lost a few by now) had stuff that worked and things to play. All the teams had made massive amounts of progress overnight, particularly some of the ones from the first year who only started with XNA this week. I’m just so impressed by what you have done from that starting point. Kudos.

I formed the judges into four teams who went around scoring. We also had four camera operators who captured the presentations on video. I’ll be cutting these presentations into a show reel later. I’m going to use some of the game music from the competition as a soundtrack. There was some ace stuff.

Each team of judges then picked their top two entries, who went forward into the final rounds. These lucky folks got to present their solutions to the audience.

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Lee shows one of the T shirts, in front you can seen the prizes that we have this year. All good stuff, although I'm not sure about that shade of green to be honest...

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The survivors….

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This is ‘Three Game’O’Holics’, the first presenters, preparing to show off their game inspired by “Fighting, Desk, in a Dress”. This was an impressive take on the bouncy platform style game with a killer two player mode.

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This is ‘No Method, No Class’. I got emails from these guys a week ago asking if I could hook them up with a team. They picked a name much better than the one I suggested and then went on to make a top eight game from “Caffeine, Monkey, under attack”. The gameplay and sound-effects were top notch, as waves of monkeys came in for the kill. The Caffeine High mode was just excellent.

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If you want to get ahead, get a hat. Seemed to work for “Did you mean ‘Uncle Mikes Recursive Prolog Party?’” who had built a frantic space shooter game from “Fighting Toast Party”.  They had random levels, fantastic zooming viewpoints, swarms of enemies and a real “just one one more try” style of gameplay.

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Next up was ‘Sheerware Games’ showing off their Hyper Morph Windows Phone game, made from "Flying, Bombs, Tank". This had lashings of retro style, frantic shooting action and swarms of baddies to be despatched.

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The Honeybadger crew took Ninja, mountains, defence and crafted an atmospheric game with invaders storming your castle and you letting loose with ninja inspired weaponry to see them off. With sunset powered game progression and lovely artwork this was a smashing phone game.

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I reckon ‘Michael Jacksons Indian Takeaway’ is the best team name, although I have no idea what it really means. Their pun heavy title, “Spray of Duty Modern Warbear” was built on “Poptart, deodorant, teddy bear” and had a lone Teddy soldier using his deodorant to save off increasing numbers of invading poptarts of various flavours. With lovely shader powered plasma effects this looked superb.

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Its rare to see all of the Battle Brothers looking happy at the same time, but they certainly were pleased to make top eight. They had created an astonishing looking space warfare game from the starting point of “Pirate, ship, spoon”. This had great 3D graphics and a space opera plot involving spoon based pirate contraband . Of course.

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I could think of around twenty reasons why the game from ‘The Infamous Two Sirs’ would just not work. This had the most ambitious setup I've ever seen in a Three Thing Game. From the words “Goldfish, Plughole and Invasion” the team crafted a multi-player game experience involving a battle between Kinect controlled angler fish and Windows Phone powered goldfish. Everything worked. Wave your arms to move your angler fish and they dance around the phone screen. Marshal your goldfish on the phone and the player on the Kinect sees tasty goldfish coming into range....

As the judges left for their deliberations I thought to myself just how happy I was to not be in their shoes. But, after a lot of deliberation they managed to come up with a top three. Here they are in reverse order.

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Third place went to Battle Brothers. Well done folks. And to think that the textures were designed by someone who had never done them before this competition. Amazing.

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Honeybadger Productions clutching their Kinect sensor prizes. Well deserved and a game with great potential.

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Sheerware get the big prize. Richly deserved and hard earned. The sheer (sorry) attention to detail in the game and the way it looked Marketplace Ready was very impressive.

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Final prize of the day was the Peoples Choice Award. It was great to see the teams showing off their entries to each other. We got the scores off Survey Monkey and the voice of the people agreed with our judges, awarding Sheerware the prize.

Three Thing Game serves as a reminder to me why I love my job so much. The whole thing was just splendid. Special shout outs to Dave G. for fantastic lab support, Peter, David P, Martin, Simon, Mark, Kevin, Warren and Adam for all playing their parts in making this the best TTG we have ever had. Thanks also to Lee and David from Microsoft and Dean and Dominique from MonoGame for judging and giving the competition industry chops. And thanks to the students for turning up and being so gosh darned awesome. I hope you all got as much out of the occasion as I did. And we now all look forward to the next event…

Three Thing Game Day 1

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This is the traditional “before” shot. We’ll see how many people are still smiling when we get to “after”.

Three Thing Game is something of an institution at our institution. If you see what I mean. Every one is slightly different, but all of them are a bit bonkers, in the nicest possible way. Some things stay the same: Three Things to base the game on, Four students in a team, 24 hours overnight to deliver.. but we like to ring the odd change here and there. The last couple of events we’ve held auctions for the “things” that will be the basis of the games. Next time, who knows.

Anyhoo, we started today at 11:00 with “masses’o’hardware” turning up in the Fenner Lab, along with loads of “keen to go through the mill” students. There is always a frantic couple of hours while things settle down, network addresses are assigned and multiple monitors adjusted appropriately. This time we also had expertise in the form of Dave Brown and Lee Stott from Microsoft and Dean Ellis and Dominique Louis from the Monogame team. I did a quick XNA lecture early in the afternoon and then the Microsoft and Monogame team took centre stage to describe the opportunities coming over the horizon with Windows 8 and MonoGame.

Apparently last week Microsoft launched a new operating system. I was quite surprised to find this out, you’d have thought there would have been something about it in the papers…. All joking aside (ho ho) I’ve been using Windows 8 for a while now. I’ve found it stable, useful and remarkably like Windows 7. It has changed the way I work for the better. Programs are now launched in seconds with a few key presses, rather than a hunt through folders. I’ve used the Metro style user interface a bit, but I really want to see it on a platform it was built for (for example Surface).

Anyhoo, the rules of the game for Windows 8 applications have changed. Good News: You can now sell applications for Windows 8 just like you can for Windows Phone. Bad News: The Windows 8 Metro Style user interface does not encompass the XNA that we know and love. Better News: You can use MonoGame, to create XNA applications that are Windows 8 Store compliant. Even Better News: MonoGame versions of your program can also be ported onto Android, iPhone, PS Vita and even the Raspberry Pi (coming soon).

Lee from Microsoft set out how Windows 8 can make your programs more interesting and marketable and then Dean and Dominique showed how easy it is to port an existing XNA game to the MonoGame framework. If you are an XNA developer you must, must, must, be looking at MonoGame. I reckon it is the future of XNA, and I’m jolly pleased to see it there, in such good health.

Once we’d had the presentations the development got going in earnest. I of course staggered around with the big camera and took a whole bunch of pictures which have found their way on to Flickr if you want to see all of them.

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These guys are “Haribo Hardened”….

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That should be enough keyboards...

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These guys are so reading the right books...

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None of these smiles are forced. For sure.

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Lee and the Microsoft crew getting down with the Sheergame team.

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We ordered 45 pizzas. And they all got eaten.

I staggered home around 10:45 leaving Martin and Simon to run the night shift. Judging tomorrow morning. Looking forward to it.